Autodesk Softimage 2015 from April 2014 is the latest version of this program. For this reason, the "V-Ray for Softimage" product will no longer be developed, technical support will be functional for the time being. Users of "V-Ray for Softimage" are eligible to crossgrade to V-Ray for Maya or 3ds Max
Key Features in V-Ray for Softimage
Geometry
* Render particles, strands, hair, and geometry produced by Softimage's award-winning ICE system
* Manage scene memory and efficiently render massive amounts of geometry with V-Ray Proxy
* Render dynamic geometry such as displacement, proxy objects, fur, and hair
* Use all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations
Shading
* Create materials based on physical properties using V-Ray's versatile shaders
* Use built-in Render Tree procedural shaders, computational, and logic nodes
* Simplify the texturing process and eliminate the need to assign UVs using Ptex
* Simplify the creation of complex multi-layered automotive paints using the VRayCarPaintMtl
* Render hair and fur with unprecedented control, quality, and speedusing the VRayHairMtl
Lights & Illumination
* Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights
* Emulate real-world atmospheric lighting conditions using the V-Ray Sun and Sky system
* Create simple, artifact-free image-based lighting using the Dome Light
Cameras & Optics
* Render true 3D motion blur using the V-Ray Physical Camera
* Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera
* Import displacement maps from Nuke to match lens distortion
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