The new V-Ray 3.2 is fully compatible with 3ds Max 2016! V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements, and also includes improved volume rendering, distributed rendering, and global illumination. V-Ray 3.2 for 3ds Max is a free update for all V-Ray 3.0 customers. Log in at chaosgroup.com to download. New features:
New VR cameras
With two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.
New V-Ray RT GPU Features
V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU. V-Ray RT GPU supports:
– QMC sampling using NVIDIA CUDA (resolves noise faster)
– Displacement
– Anisotropic highlights
– Composite map
– Output curves
– Texture baking
– UDIM support (MARI)
'
Volume rendering
New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.
Distributed rendering
Add or remove distributed rendering nodes on the fly
Global Illumination
Updated Light Cache algorithm removes light leaks and improves animation
Geometry
– New preview types for proxy objects – includes mesh simplification for optimized proxy display.
– Faster rendering of hair and fur.
– Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur.
3ds Max 2016
– Full support for new Physical Camera – co-developed with 3ds Max team
– Support for new Physical Camera Exposure Control
– V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera